[FXGEAR] Creating a Cover Art for Chapter House Dune by Marc Simonetti – Commented Real Time Process
Creating a Cover Art for Chapter House Dune by Marc Simonetti – Commented Real Time Process
Please browse to the page to see this content.[FXGEAR] Creating a Cover Art for Chapter House Dune by Marc Simonetti – Commented Real Time Process introduce
Witness the creative process of Marc Simonetti Live from the original Idea to the final cover Art for Chapter House Dune.
I graduated with from the Graphic Design department of SVA 18 years ago, and I have been working in book covers for 18.5 years – the extra half-year I owe to James Victore, who kicked me out of his portfolio class after Christmas break in order to find a job, and Adam Wahler, another teacher who happened to know St. Martins Press was hiring a junior designer. So my last 6 months of school I also worked full time. That’s a story for another time. The point is, I’ve spent my entire professional career in book covers, and I’ve absorbed/studied a lot of the history of book design.
One of my favorite ways to visualize how much book cover design has changed over the years is to track one classic book that tends to get redesigned every few years and see how the designs have evolved. Honestly the entire Penguin Classics imprint survives on this as an entire business model. There have been entire academic studies and books published on the design history of books like Lolita. But this is a SciFi Fantasy Art blog and it just so happens that the new Dune trailer finally came out today, so we’re going to be looking at the last few decades of book cover design through the lens of Dune by Frank Herbert.
First, enjoy this glorious trailer (and I can’t embed it but I actually recommend the launch video on twitter with director & cast where they show some of the art and development for extra geek points):
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source https://fxgearshop-course.blogspot.com/2022/07/fxgear-creating-cover-art-for-chapter.html
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