[FXGEAR] Procedural cloth systems by Zachary Corzine
Procedural cloth systems by Zachary Corzine
Please browse to the page to see this content.[FXGEAR] Procedural cloth systems by Zachary Corzine introduce
Training that I created for Greyscalegorilla Plus that teaches a comprehensive approach to designing and developing procedural systems for conceptually-driven commercial work. By taking a sample project that is responding to a specific client brief, I covered concepting and applying design thinking to developing a procedural design language while teaching a variety of techniques and best practices within Cinema 4D.
To create more realistic renders, I recommend you to make a particle system with small translucent hairs. To create more realistic renders, I recommend you to make a particle system with small translucent hairs. Knitted, leather, silk, velvet… – Literally every type of fabric textures.
40 Ready-to-use procedural materials. You need more? Then create your own texture with these unique Node Groups.
Supports new Blender 3.0 Asset Browser. Blend file has the K.M. – prefix and each material has the All.Fbr. – prefix. PNG Thumbnails included.
Includes Nodevember Spider-man Material!
Only knitted and cross-stich materials were rendered with displacement. So you don’t need a ton of subdivisions to get a beautiful results!
To create more realistic renders, I recommend you to make a particle system with small translucent hairs
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source https://fxgearshop-course.blogspot.com/2022/07/fxgear-procedural-cloth-systems-by.html
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