[FXGEAR] Fusion 360 Surfacing with the Patch Workspace
Fusion 360 Surfacing with the Patch Workspace
Please browse to the page to see this content.[FXGEAR] Fusion 360 Surfacing with the Patch Workspace introduce
The Patch workspace in Autodesk Fusion 360 is designed specifically for working with surfaces. This environment is ideal for building complex, organic shapes and water-tight solid bodies. In this course, Jomarc Baquiran teaches you how to use the Fusion 360 surfacing toolset to design real-world products. Learn by example as he creates two plastic bottles that showcase the practical application of surfaces. Discover the strengths and limitations of the surface geometry, and learn how to manipulate bodies with the Patch workspace’s Extrude, Trim, Extend, Stitch, and Merge commands. Plus, learn how to add realistic detail and create a presentation-worthy render of your surface-based product design.
Topics include:
- Sketching
- Creating a loft
- Extruding, trimming, extending, and stitching surfaces
- Combining and splitting bodies
- Quick rendering
- Adding details
- Creating a realistic final render
001 Welcome
002 What you should know
003 Exercise files
004 Sketching the ellipse
005 Creating a loft in the Patch workspace
006 Extruding a surface
007 Trimming away surfaces
008 Extending surface edges
009 Stitching surfaces into a body
010 Combining bodies into one
011 Splitting a body
012 Quick render
013 Inserting a reference image
014 Sketching the major axis
015 Sketching the ellipse
016 Creating a loft based on profiles
017 Creating a hollow cavity
018 Revolving the cap
019 Detailing the cap
020 Creating a realistic render
021 Next steps
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source https://fxgearshop-course.blogspot.com/2022/05/fxgear-fusion-360-surfacing-with-patch.html
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