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[FXGEAR] Maya 2016 Essential Training

Maya 2016 Essential Training

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[FXGEAR] Maya 2016 Essential Training introduce

Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya’s features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces—adding color, texture, and reflectivity. He’ll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya’s animation tools.

[FXGEAR] Maya 2016 Essential Training

Topics include:

  • Getting familiar with the Maya interface
  • Selecting and manipulating objects
  • Creating hierarchies and layers in scenes
  • Creating polygonal objects
  • Extruding a mesh
  • Working with subdivision surfaces
  • Sculpting a basic landscape
  • NURBs modeling
  • Creating and applying materials and textures
  • Adding lights and cameras to a scene
  • Adding depth of field and motion blur
  • Rendering
  • Animating in Maya

Introduction

  • Welcome 33s
  • System requirements 28s
  • Using the exercise files 35s

1. The Maya Interface

  • Overview of the Maya interface 6m 56s
  • Working with files and Maya projects 2m 37s
  • Configuring viewports 7m 51s
  • Navigation 4m 29s
  • Using the hotbox and marking menus 3m 4s
  • Customizing the interface 3m 50s

2. Selecting and Manipulating Objects

  • Selecting objects 5m 46s
  • Using the Move tool 5m 3s
  • Rotating and scaling 2m 20s
  • Manipulating pivots 3m 21s
  • Duplicating objects 3m 6s
  • Understanding the Channel Box 2m 25s
  • Working with the Attribute Editor 3m 18s
  • Resetting and freezing transformations 3m 30s
  • Snapping objects 2m 56s

3. Organizing Maya Scenes

  • Working with the Outliner 6m 30s
  • Creating hierarchies 5m 19s
  • Grouping objects 4m 51s
  • Using groups as pivots 2m 8s
  • Understanding the Hypergraph 6m 5s
  • Hiding and showing objects 5m 37s
  • Creating layers 4m 38s
  • Working with selection masks 2m 30s

4. Creating Polygonal Models

  • Differences between NURBS and polygons 1m 39s
  • Creating polygonal objects 6m 42s
  • Selecting polygonal components 5m 58s
  • Using Soft Select and Reflection 5m 3s
  • Modeling a low poly tree 5m 33s
  • Combine and Separate 3m 39s
  • Boolean tools 5m 57s

5. Modeling Polygonal Meshes

  • Setting up reference 7m 32s
  • Modeling against reference 4m 6s
  • Using the Extrude tools 5m 55s
  • Using the Bevel tools 2m 52s
  • Working with edge loops 4m 45s
  • Modeling symmetrical objects 4m 55s
  • Merging components and target weld 5m 4s
  • Mirroring geometry 2m 55s
  • Extruding along a path 1m 44s
  • Using the Polygon Bridge tool 1m 54s

6. Refining Polygonal Meshes

  • Using the Modeling Toolkit 2m 18s
  • Working with subdivision surfaces 3m 56s
  • Creating creases in smooth surfaces 2m 32s
  • Smoothing models and managing detail 4m 3s
  • Using Edge Flow to smooth geometry 3m 16s
  • Modeling with nonlinear deformers 4m 57s
  • Modeling with lattices 3m 6s
  • Managing object history 4m 28s

7. Sculpting Meshes

  • Understanding the brush interface 4m 23s
  • Sculpting a basic landscape 4m 51s

8. NURBS Modeling Techniques

  • Introducing NURBS modeling and editing 4m 12s
  • NURBS primitives 5m 27s
  • Using the NURBS curve tools 7m 9s
  • Creating radial surfaces with Revolve 5m 51s
  • Using NURBS loft 3m 30s
  • Opening and closing curves and surfaces 4m 41s
  • Creating shapes with NURBS planar 4m 13s
  • Using NURBS extrude 3m 12s

9. Refining NURBS Models

  • Using isoparms to refine NURBS surfaces 4m 7s
  • Extracting NURBS curves from surfaces 3m 56s
  • Creating curves on a surface 5m 28s
  • Projecting curves on surfaces 1m 48s
  • Trimming NURBS surfaces 2m 26s
  • Converting NURBS to polygons 5m 29s

10. Creating Materials

  • Overview of Maya rendering 5m 41s
  • Understanding the basic shader types 9m 20s
  • Creating and applying maps 6m 12s
  • Using bitmaps as texture 3m 19s
  • Working with the Hypershade window 4m 10s
  • Creating materials in the Hypershade window 4m 30s
  • Using the Ramp material 4m 6s
  • Using displacement and bump mapping 4m 15s
  • Mental ray materials 6m 3s

11. Applying Materials and Textures

  • Applying multiple materials to polygonal objects 3m 36s
  • Basic UV mapping for polygonal objects 6m 11s
  • Using cylindrical projections on polygons 4m 1s
  • Understanding the UV Editor 4m 36s
  • Mapping objects in the UV Editor 8m 7s
  • Projecting textures on NURBS surfaces 6m 5s
  • 3D painting 6m 26s

12. Rendering in Maya

  • Render Settings menu 5m 19s
  • Lights and lighting types in Maya 6m 2s
  • Creating shadows 4m 36s
  • Using falloff for realistic lighting 4m 14s
  • Understanding the basics of cameras 8m 39s
  • Adding depth of field 5m 28s
  • Using Motion Blur 3m 33s
  • Raytracing reflections and refractions 5m 49s
  • Using indirect lighting for softer shadows 2m 46s
  • Creating image-based lighting 4m 15s
  • Batch rendering 4m 22s

13. Animating in Maya

  • Understanding the animation interface 5m 56s
  • Animating objects using Set Key 5m 20s
  • Modifying keys in the Graph Editor 6m 14s
  • Modifying keys in the Dope Sheet 2m 38s
  • Creating breakdown keys 2m 30s
  • Ghosting animation 2m 42s
  • Using the Grease Pencil tool 2m 7s
  • Animating objects along spline paths 5m 30s
  • Animation playback using Playblast 2m 6s
  • Creating animation cycles 4m 39s
  • Adding sound to animations 2m 49s

Conclusion

Next steps 16s

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[FXGEAR] Maya 2016 Essential Training [FXGEAR] Maya 2016 Essential Training Reviewed by Kira Nguyễn on tháng 5 24, 2022 Rating: 5

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