[FXGEAR] Maya – nHair
Maya – nHair
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Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.
Topics include:
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Introduction
- Welcome 1m 9s
- Using the exercise files 2m 3s
1. Getting Started with nHair
- Understanding Nucleus nHair 1m 22s
- Loading nHair examples 2m 2s
- Prepping a model for nHair 4m 22s
- Laying out UVs 2m 56s
- Adding nHair 1m 32s
- Choosing Create nHair options 5m 40s
- Analyzing the nHair node structure 2m 8s
- Displaying curves and converting selections 4m 45s
- Tuning the Nucleus solver 4m 10s
2. Defining hairSystem Attributes
- Setting display quality 5m 13s
- Choosing a simulation method 4m 35s
- Setting dynamic properties 5m 34s
- Controlling stiffness with Bend Resistance 2m 8s
- Controlling collisions 4m 17s
- Adjusting forces such as mass and drag 6m 9s
- Defining Clump and Hair Shape attributes 3m 32s
- Adjusting Clump Twist, Clump Flatness, and Clump Curl 3m 8s
- Changing hair shape with displacements 4m 54s
- Shading the hairSystem 7m 19s
3. Working with Follicles
- Creating follicles with the Paint Hair Follicles tool 8m 18s
- Selecting follicles in the viewport 2m 53s
- Moving follicles in UV space 3m 45s
- Trimming and extending follicles 4m 4s
- Painting follicle attributes 4m 54s
- Painting follicle color 4m 4s
- Setting individual follicle attributes 4m 5s
- Converting the follicle simulation method 8m 56s
- Linking objects to surfaces with follicles 5m 42s
4. Styling nHair
- Creating production-quality nHair 8m 2s
- Transforming curves 2m 39s
- Using Start Curve Attract 3m 9s
- Modifying curves 3m 53s
- Creating long hairstyles 4m 38s
- Locking curve length 1m 52s
- Editing curve CVs 4m 14s
- Applying nConstraints 5m 58s
5. Rendering nHair
- Creating an nCache 10m 47s
- Rendering in Maya software 8m 33s
- Rendering in mental ray 5m 21s Enabling Multi Streaks 3m 28s Conclusion Goodbye 37s
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source https://fxgearshop-course.blogspot.com/2022/05/fxgear-maya-nhair.html
[FXGEAR] Maya – nHair
Reviewed by Kira Nguyễn
on
tháng 5 24, 2022
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