[FXGEAR] Large Scale Environment Creation by Emilis Baltrusaitis (DNEG)
Large Scale Environment Creation by Emilis Baltrusaitis (DNEG)
Please browse to the page to see this content.[FXGEAR] Large Scale Environment Creation by Emilis Baltrusaitis (DNEG) introduce
The focus of this tutorial is to single-handedly create a professional-looking image that would normally take a team of artists to accomplish. The techniques used, both 2D and 3D are designed to provide us with the best possible result in the shortest amount of time.
In addition to creating the concept, I show how to transform it into a moving digital matte painting composited with other effects. The tutorial is 24 hours long and runs through the entire process in great detail.
Included project files:
– Clarisse final project (Bought kitbash items replaced with basic versions)
– Photoshop document
– Houdini projects
– Maya project
– Nuke scene
Software:
Clarisse iFx 3.6, Photoshop CC 2017, Maya 2018, Nuke 11.1 Houdini FX 17
Chapter 1
1 – Introduction (11m 44s)
Chapter 2
2 – Reference Gathering (28m 42s)
Chapter 3
3 – Clarisse Basics (22m 41s)
4 – Scattering Techniques Part 1 (27m 12s)
5 – Scattering Techniques Part 2 (21m 36s)
Chapter 4
6 – Maya Modeling Part 1 (21m 17s)
7 – Maya Modeling Part 2 (20m 43s)
8 – Maya Modeling Part 3 (22m 8s)
Chapter 5
9 – Composition Blocking Part 1 (15m 30s)
10 – Composition Blocking Part 2 (17m 34s)
Chapter 6
11 – Lighting (25m 4s)
12 – Refinement in Photoshop and Clarisse Part 1 (30m 10s)
13 – Refinement in Photoshop and Clarisse Part 2 (30m 31s)
Chapter 7
14 – Detail Scattering (29m 7s)
15 – Manual Layout Part 1 (19m 42s)
16 – Manual Layout Part 2 (17m 28s)
17 – Manual Layout Part 3 (27m 17s)
18 – Manual Layout Part 4 (25m 57s)
Chapter 8
19 – Render Passes Part 1 (29m 20s)
20 – Render Passes Part 2 (15m 31s)
21 – Texture Creation (18m 46s)
22 – Triplanars (27m 15s)
23 – Rendering (4m 32s)
Chapter 9
24 – Photoshop Layer Order (14m 23s)
25 – Painting Triplanars Part 1 (26m 32s)
26 – Painting Triplanars Part 2 (26m)
27 – Painting Water (12m 14s)
28 – Overpaint Shanties Part 1 (21m 7s)
29 – Overpaint Shanties Part 2 (20m 33s)
30 – Overpaint Boats (19m 22s)
31 – Overpaint People (18m 49s)
32 – Overpaint Tops (18m 37s)
Chapter 10
33 – Haze (26m 3s)
34 – Waterfalls Part 1 (28m 23s)
35 – Waterfalls Part 2a (30m 10s)
Chapter 11
36 – Detailing Part 1 (30m 26s)
37 – Detailing Part 2 (25m 9s)
Chapter 12
38 – Airships Part 1 (18m 20s)
39 – Airships Part 2 (29m 34s)
Chapter 13
40 – Concept Final Fixes (24m 57s)
Chapter 14
41 – Test ReProjection (17m 3s)
42 – Layer Split (19m 34s)
Chapter 15
43 – Nuke Animation Part 1 (25m 5s)
44 – Nuke Animation Part 2 (25m 15s)
45 – Nuke Animation Part 3 (30m 25s)
46 – Nuke Animation Part 4 (9m 31s)
47 – Nuke Animation Part 5 (21m 57s)
48 – Nuke Animation Part 6 (10m 56s)
49 – Frame 01 Setup and Paint (29m 27s)
50 – Projection Setups (28m 24s)
Chapter 16
51 – Airships Animated Part 1 (18m 52s)
52 – Airships Animated Part 2 (17m 10s)
53 – Edges (11m 35s)
54 – VDB Fog (21m 23s)
55 – 3D Cables (20m 7s)
56 – Reflections and Renders (17m 23s)
Chapter 17
57 – Nuke Compositing Part 1 (29m 7s)
58 – Nuke Compositing Part 2 (25m 19s)
59 – Nuke Compositing Part 3 (24m 44s)
60 – Nuke Compositing Part 4 (23m 45s)
61 – Nuke Compositing Part 5 (24m 25s)
62 – Nuke Compositing Part 6 (30m 10s)
63 – Nuke Final Comp (26m 14s)
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source https://fxgearshop-course.blogspot.com/2022/05/fxgear-large-scale-environment-creation.html
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